Genre: Tactical compétitif 
Context: I worked 6 mounth as a Gameplay Designer Assistant at Ubisoft in the "Bump" Team.
Time: 6 months (Internship periode)
Team: 60+ Members
Engine: Unity
“Bump!” is a 1v1 competitive turn-based strategy game in which you can build  your team of 3 heroes from a pool of diverse heroes, each with their own unique gameplay styles and abilities. Take part in explosive, strategic clashes against other players and climb the rankings to obtain ever more rewards and improve your heroes to become the greatest.
For me, this internship at Ubisoft represented my first experience as a Game Designer in the industry on such a significant scope. It gave me the opportunity to perfect my skills alongside a referee who gave me a lot of freedom and trusted me to work on the game's central features.
During these 6 months, I did :
- Live build balancing,
- level design,
- and new feature design like new heroes 
but also and above all, I had the occasion to be the owner of a main feature of the game, so I had the opportunity to follow the development of it from its conception to its implementation and balancing. This meant working closely with designers of other tracks, the graphic designers team, the developers, the market managers and the producers on the development of this specific feature.
My work as a Game Designer
(you can click on icones if you want to see more about my work on each section)
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